During my free time, I like to create scripts - specifically automation tools that help speed up production.

— All scripts are original and hand written from scratch, without AI. Please note that these scripts are studio-specific and will not work locally.

Arango MRig: FKIK Switcher

This script give you a GUI which allows you to align the FK and IK skeletons on the Arango M Rigs.

Constraints are applied to the bind skeleton, so the active FK or IK controls themselves have no influence on the bake. This gives you better alignment when switching between FK and IK.|

Button Logic
Bake IK to FK: Reads the skeleton animation which was driven by IK controls and applies them to FK controls
Bake FK to IK: Reads the skeleton animation which was driven by FK controls and applies them to IK controls

Export Animation: Maya to Unreal

This script give you a GUI which allows you to export the selected Rig, Texture, Animation, and Camera in your Maya scene to UE 5.2.

FK to IK Head Switch

This script was created very quickly during production. Our ingested mocap data was processed onto an FK rig. We outsource our data and it came it with head animations slightly off-kilter. Instead of hand adjusting our data, I created this script to run across all shots with multiple characters.

Camera Exporter: Maya to Unreal

This is a separate script that exports your Maya camera to Unreal Engine 5.2. All detailed keyframed data is retained.